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Quantum Landscapes, Space and Consciousness of the Frame Master Class   Kefalonia Greece      May 24 to May 30  2016   and June (dates to be announced)

 

Enrolment Details

Through a series of exercises class members will develop core timing skills that we then apply to a range of locations around the island to as it were to un-pick the usual static visual structures. This class perceives a frame of animation as being a single molecule of time. Using a range of stop-frame and digital methods developed by Hobart we will re order and re shape these time molecules to shift the viewer in space, movement, sequence and perception and render a view of consciousness within the landscape.

Aims: Class members will develop core landscape animation and general animation timing skills. Class member will be supported and encouraged to develop their own project.

Here are some examples of the kinds of approaches I'll be taking. The three examples here were all started during a Landscape Animation Course I ran from 2005 to 2008 in Broken Hill Australia.

The original material has been post produced using a compositing program but most of the material is unaffected and mearly sequenced directly from the camera into digital video.

 

Course Details

A 7 day landscape animation master class. Using the frame as being a molecule of time, class members will explore various stop frame methods of recording and re-ordering time and place. The aim of the class is to re-order and manipulate, in a personal creative sense, each artists perception of space/landscape to time/movement. Through a series of exercises to develop methods of altering sequence and space, class members will work individually and in groups in a variety of landscapes and different methods.

Each class member will be supported and encouraged to develop their own unique method. Class members will need their own digital camera. It would also be an advantage to have a laptop computer but not essential.

Aims To explore a personal response to the landscape where this view can be developed through a timeline. To visualise a response to an industrial and cultural land use. To draw a view of consciousness within landscape.

Outcomes Each class member will produce responses to various exercises which will be set each day. Participants are encouraged to develop their own projects out of these exercises.

Course Delivery The class members will develop their technical and conceptual skills with

1 Exercises designed to give conceptual insights and technical methods in several key areas.

2 Group and individual projects

3 Technical workshops in production and post production methods

4 Demonstrations of various stop-frame methods

Day One

Introduction to the course

Timing and consciousness. When we create an animated sequence what in essence we are doing is sequencing a passage of thought by recreating a time sequence. When we pause, speed up or slow down images we are creating a pattern of attention which is how the animator has visualised a time and a space. However making animation requires a distinctly different kind of attention to shooting a video. When we create animation we experience physically the full dynamic range of time and speed. The first thing we must understand is that experiences move much slower and much faster than wed expect. A short pause of say two seconds in real time is only two seconds but if we are creating stop-frame animation its 48 individual frames that we have to record. The experience of creating these frames is vastly different to shooting two seconds of video. This requires a new translation of how we create time. In our first exercises we use our own bodies so we can directly experience the different kinds of intervals and movements that make up sequences.

Project 1 The Passenger,

Our first day will be spent working on a single project that will be broken into several steps. Using the film The Passenger by Michelangelo Antonioni. as inspiration and working in small groups we will endeavour to create an atmospheric presence of a figure in a landscape. This does not mean merely reproducing the kinds of speeds and mood of the film but going beyond the film as if the characters could re order time, space and speed.

Step 1 Introduction to the project 1 hour I will screen excerpts from the film and discuss how we might use it as inspiration. I will also demonstrate how to go about testing by creating a short sequence. This will include how to set up your camera and how to create the sequence on your computer.

Step 2, testing 2 hours In a small group of three or four take turns gesturing, moving, walking and then waiting. It is very important for the person being photographed to call when each shot is taken so the experience of movement in the subject and thinking of the sequence is combined. We will create our movies to play at 12 frames a second. What this mean is it takes 12 frames to make a second of screen time.

Things to experiment with:

Create a very slow gesture

Create a series of very fast gestures

the decay of energy

the discharge of energy from impact

Create a series of different lengths of pauses between fast gestures and between slow gestures. (remember a pause is not just the character stopping, its the character thinking of what just happened or what to do next) We will then sequence our tests and discuss the outcome. Further testing may be required.

Lunch

Step 3 Developing a shooting method 1 hour Now we have some basic techniques it is time to develop our idea. The space you shoot in is as much the character as the people are. The location may offer several clues on how to develop your idea and your shooting method. Lets examine for a moment what I mean by shooting method. The different variables may give you some clues to how you might think about it so ask yourself some questions.

Is the camera static? Is there one or several characters?

Is the time sequence linear or can we jump about in time?

The next questions may be about the animation method so lets examine a few.

time lapse

sequence animation

stop motion

post production methods such as edits, time reversal, motion tracking, time splicing, compositing.

(there will be instruction on various post production methods later in the course but for those with experience its something to consider now) I will discuss all of the above and produce a short example of one response to the project idea. I will then discuss with each group how they plan to go about their shoot. Step 4 Shooting 2 hours Shooting your project in your location

Step 5 Sequencing your project and feedback

 

Day Two and Three

Methods We will spend most of today developing and experimenting with several different methods in a series of different locations. So that we have a focus and a meta structure for our experimentation we have the theme of transference of energy or how energy is passed from one object or place to another.

Introduction and brief

Meeting in our home space I will demonstrate the different techniques we will be experimenting with over the next two days. The order in which you do the different methods is up to you as individuals or your group depending on how youd like to work. We will attempt to travel to two locations each day so that you have a good choice. I would suggest that you try each of the methods several times as different locations will spark different responses.

The different methods are as follows:

1 Sequence animation In which a series of different but connected objects or patterns are shot in sequence in order to create visual time patterns. The objects could be, for instance, every letter box opening in a particular location or every square object, every crack in a rock face, every different kind of leaf in a location.

2 Time Lapse We all know what this means but there are all sorts of ways of applying it to a given location or by combining it with another method. Think about finding a location where light may reflect or refract across surfaces. Consider building by accumulation or by natural processes objects in the landscape that would make an interesting surface for light to move across. Consider tides, wind, foot traffic across sand, light, shadows or people.

3 Tracking Camera Consider different spaces and objects to track up to and around. Try tracking on the macro level as well as the micro level. Play with the speed of tracking as well as the change of speed. Experiment tracking with more than one camera at a time.

4 Stop Frame Intervention Experiment with affecting a location or object with various forces. For instance gradually pour water onto a small section of sand, gradually pick off the rust from a surface, vibrate a group of stones, make objects turn on the spot. With this kind of animation my personal preference is to look for kinds of movement that dont generate the idea in the viewers head that the object has come to life. To me this seems too much like making a reflection of animator into the screen space whereas vibrating or eroding an object references forces at work on each and every object. Therefore if you blow upon a small pile of seeds you mimic the wind where as if you have objects moving by their own volition they cease to be objects and we turn them into human thought.

Day Four

Post Production and Sound Workshop

We will spend the morning editing and looking at various post production methods. These include collage and vector animation, compositing and sound editing. Included in this is a recording session where we create a soundtrack for some sections of animation. Lunch The afternoon is free time to shoot and develop your work or resting. Evening shoot Shooting animation at night provides many exciting possibilities. We will produce a group animation using the entire class to draw with light sources and by exposing selected areas of the landscape. I will also do a demonstration of a method whereby each frame of the animation is created with a series of subframes lit from a tablet. The effect is that we can draw and stretch shapes and objects in a space.

Day Five

Morning Individuals and groups work on their own project. This project may have been developed from project one or from any of the other exercises. Workshops will be depending on the different needs for individual instruction in particular methods or techniques. Afternoon/evening Reverse projection mapping techniques for animation A series of different way to use data projector with animation. This is not so much a workshop on display methods but on how you can use a data projector to create animations.

Day Six

Morning Individuals and groups work on their own project. Afternoon Post Production Workshop includes motion tracking, particle animation and request for specific instruction according to need.

Day Seven

Morning Individuals and groups work on their own project. Group sound recording. Group animated portrait.

Lunch

Afternoon Final edits and rendering of projects in preparation of screening.

Evening Group screening of final works from course.