Research for Responsive Media

 

plasma_flow

plasma_flow was a spectacular large-scale interactive projected installation and used adaptive surround sound to reinforce the user experience of interacting with a cloud of highly charged particles. The installation will emulate a Fluid/Particle system and is accessible for real time interactive via a series of Infrared light sensitive cameras, capturing input from participants as they traverse the space. Their traces will be projected as a swirling storm of particles and dyed fluids in response to their movements. The configuration is designed to be site specific and response to the unique qualities of the Cleland Stores at the Rocks commissioned by VIVID 2012 Lights On!

 

Adam Hinshaw (Programming)

Ian McArthur (Producer & Audio) (NSW)

Ian Andrews (Audio) original reworking of patch (NSW) by Derek Holzer NL (Audio)

Special thanks to original Processing Fluids Library developer(artist)

 

DV Rogers (Production)

Martin Boehnel (Industrial design and Production)

Melanie Touw (Production)

Richard Manner (Consultant)

Professor Richard Goodwin (Mentor)

 

 

plasma_flow @ Cleland Store The Rocks

 

plasma_flow @ Cleland Store The Rocks

 

plasma_flow @ Cleland Store The Rocks

 

screen capture

 

screen capture

 

screen capture

 

screen capture

 

 

 

impressionistic render

 

simulated multipoint input (Processing, using FluidsLibrary and TUIO multipoint input)

 

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This is a as3.0 demo by Eugene Zatepyakin Copyright © 2012, using MSAFliud Library

 

 

videotracker interface (as setup in Shanghai, input to Plasma_flow Processing + Open CV Library)

 

 

 

Plasma_flow Schematic signal & networking

 

Psychedelic fluids and particles with Processing from Memo Akten on Vimeo.

 

ofxMSAFluid for openFrameworks from Memo Akten on Vimeo.